from LV-426

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    • The Lambda Logs ( Entry #1)

      5 years ago


      Hello Rooster Teeth community! I'm Logan, or Vilvern if you will, and I'm still pretty new to the site. Anyways, I figured I would start something up, a journal of sorts, that would have my random questions, thoughts, or even experiments, if enough people read it in the future of course. It's all up to you to read 'em though I hope you all do! Either way, I'll post them at least once a week, more if time permits or if I have thoughts that can't be contained. So without further adieu, here's the first entry:


      Everyone knows that there are games with great stories out there. Stories that tell a simple tale in a beautiful way, such as Shadow of the Colossus, or a unique one in a fantastic way, such as Portal. These thrilling, gripping stories can extend a game into a form of New Age art, with the right balance of other features too. A prime example of this extension into art is, in my opinion, Bioshock. Bioshock was a game that comes once in a blue moon. It had a new twist on a seemingly repetative genre and it pulled it off damn well at that. The controls ran smoothly, and the abundance of plasmids and weapons/weapon modifications made for a different experience with each playthrough. While this was fantastic, its story is what truly earned its place as art.

      Thrown into a city under the water that has long since collapsed, both physically and politically, and you're forced to rely on a strange who is oddly kind in this Hell of a world. You slowly grow attached to him as you make your way through Rapture, the city, and he's always a light in the darkness. While you grow attached to him and move through the twisting, thrilling story, Jack, the protagonist you play as, finds audio diaries of other citizens of Rapture. These diaries give back story on the history of Rapture before and as it falls, and they do it with a human tone that pulls on all the right strings, at the right times too. These aspects, both the main and back story, are given the final paint stroke that makes everything seem so real: the setting. With it's old timer music and decor, both showing the wear of time and destruction, Rapture pulls you in, making you want to continue through each level and explore every nook and cranny of it.

      The gameplay, story, and setting create the perfect piece of game art that is Bioshock. I always realize this when I explore through Rapture for another time. Each time though, it seems like a whole new game with a fresh story and one Hell of a great experience. I happen to be in the middle of another playthrough, which is why this was on my mind, but I've always felt that some games deserve to be called art. Especially with all the depth they can give compared to "real" art.

      Anyways, I hope you enjoyed the first entry, and if you have any comments, questions, or critiques, please feel free to post them in the comments below.

      Have an excellent night/day!

    • 2017 years ago

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