Another game review coming at you! This time I'm looking at For Honor. This is my second time typing this whole thing, as the first one got deleted when the window closed. Damn. Anywho, For Honor came out last week and is the biggest release in quite a while. A lot of people got the chance to play the beta, but now you might be wondering whether or not to pick up the full game. My answer is... well, it depends. Let me explain.
First off, let's talk about the gameplay. You play as one of 12 heroes, which you need to unlock through the in-game currency. It doesn't take an extremely long time to build that stuff up between matches and bounties, but still, be prepared to spend real money if you want something right away. There are three factions, vikings, samurai, and knights, all of which have light and heavy classes, and a few inbetween. The light characters of each class all play very similar to one another, and so on with each class. They each have slightly different abilities, though, so be prepared to practice with every one before finding your favorite. Most of the gameplay comes from sword combat. You lock onto an enemy, and can change your guard from right to left to top. If they attack from the left and you're guarding to the left, you block it, and same with the other directions. There is also rolling, dodging, guard-breaking, throwing, and abilities that add more variety than just that. The sword hits are meaty and the executions are awesome. The gameplay is ridiculously fun. The match-type with the most players is dominion, which works like a typical territories match. There are 3 points, the more you have, the faster you gain points. Get to 1000 points and the other team doesn't get any more respawns. Kill them all during that time and you win. There's a bit more to it than that, but that's the basics. There's also a deathmatch, and 1v1 mode which are pretty fun. And all of these modes can be fought against AI to practice.
On to the campaign... well... what campaign? I equate the For Honor campaign to the one from Titanfall 1. It was the exact same gameplay as multiplayer, with a few different things thrown in, and a vague story. It gets repetitive, and the story isn't incredible. If you're looking for an amazing single player experience, don't try to find it here. Sorry to sound harsh, but this is a multiplayer game. Get in there and play against people for the best experience.
Now, what did I mean when I said "it depends" at the beginning? Well, there's two different ways to play this game. One is with a group of friends, where you communicate and plan attacks, and the other is to go in solo with strangers. If you go in with a team, you will dominate. Communication is huge in this game, because teaming up on a hero means they are in a horrible position. A team of level 1 characters can easily destroy prestige enemies if they have proper communication. Which is a good thing, because the game has no level matching system. If you're new, prepare to fight people who have been playing for a long time. This is because level is based on each individual character, not overall, which isn't selected until after matchmaking is complete. That's an issue, but not horrible if you get some practice in against the AI first. The big issue is if your team has no communication. You will absolutely get frustrated and lose interest in the game if the enemy team is working together, and the people you've been matched with don't stick together, or seem to not know what they're doing.
The other issue I have with the game is a certain mechanic. It's the throwing/charging ability. Every character can do it, but the heavy heroes are the best for it, especially because their charge covers a large distance. Shield-breaking is an awesome ability and adds a lot of depth to the game, while throwing seems to eliminate a lot. The reason is, there are several places in the maps where you can be thrown off a cliff, and it is an instant unrevivable kill. Not to mention certain maps have thin walkways over these cliffs leading to the capture point. A lot of people will make the whole "you gotta git good" argument, but I'm sorry, that doesn't fly here. I've done the throw on enemies. I've seen three people get thrown from one tower within seconds of each other. I've seen giant knights camp the end of a thin walkway, and charge down it when you try to cross, with no way to dodge. It takes away from that amazingly fun gameplay that For Honor has. I like the addition, but not how often it happens. If it were something you saw once every few games, that'd be great. Like, "Wow, I can't believe I was set up to throw him and it worked!" A case of wrong place-wrong time for the person thrown. That would add depth and something to keep in the back of your mind. Not a main fear. The maps just have wayyyy too many places that this can happen, so it's a constant threat to immediately end a fight when you should just be having fun and battling.
Overall, if you have a group of friends to play this game with and talk to while you're playing, I highly recommend you get it. If you plan on playing alone, I might think twice. It's still fun, but be prepared to be frustrated often when playing against communicating teams, and yours isn't really sure what its goal is. Also, I don't see this game being very new-player friendly for very long. It has a definite learning curve, and with the low number of maps, tricks for each will be learned quickly. With the lack of a level matching system, it will be extremely hard for new players to jump in further down the road and actually enjoy their time. I want to point out, I only criticize the game so much because I really like it. I'm just warning people who might not have the same set-up that I do.
I think For Honor deserves an 8 out of 10, just please... try to play with friends for the best time possible.