Remember back in the day, when Square Enix first rebooted Tomb Raider and then they were disappointed that it "only" sold 3 and a half million copies, instead of something INSANE like 7 million? Well, so does Square Enix, and now they're acknowledging that wasn't too realistic.
In a new interview, Square Enix CEO Yosuke Matsuda admitted that maybe they'd set their sights just a tad too high. He told GamesIndustry.biz about their reflections on the Tomb Raider reboot: "It was immediately before the end of that fiscal year, in March, that Tomb Raider came out so we had very high expectations for that. Looking back on that now, I think the target we set for ourselves was extremely high."
He went on to say: "I say this with the benefit of hindsight now, but at the time our numbers leading up to the release of Tomb Raider had been very poor and I think our people were probably banking on that and wondering how much it was going to help our final earnings. In the end, it didn't quite sell as much as we had anticipated."
It's especially crazy to look at how both games in the reboot have performed -- 11 million in sales for 2013's Tomb Raider and 7 million for 2015's Rise of the Tomb Raider -- which are huge hits by any stretch of the imagination. Hopefully they're setting their sights more realistically for the still-unannounced sequel, Shadow of the Tomb Raider.