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  • Lead Writer for Tomb Raider Reboot Says Goodbye

    11 months ago

    Eddy Writer - The Know

    Rhianna Pratchett, lead writer for Square Enix and Crystal Dynamics's Tomb Raider reboot series, is bidding Lara Croft a fond farewell. 


    In a series of tweets this week, Pratchett announced that she'll be leaving the studio and the series, saying: "I want to thank the team for their dedication... I like to think we did some good things. Maybe shifted the gaming landscape a wee bit. And that feels damn good." For those concerned this might mean that Pratchett's influence won't be on the next game in the series -- the rumored "Shadow of the Tomb Raider -- it's likely that her portion of work on that title is already complete. 


    Previously, Pratchett has also lent her writing talents to other notable games like Bioshock Infinite, Heavenly Sword, Mirror's Edge, and Prince of Persia. It'll be interesting to watch where she lands next in the industry, or if she strikes out to do her own thing. The writing in the Tomb Raider reboot series has won a number of awards over the last few years, so Pratchett's next destination is certainly one to keep an eye on. 


    What do you guys think of Pratchett's departure from Tomb Raider? 

  • So it's been a few months now...

    11 months ago

    Kdin

    I've been out publicly as a transwoman for a few months now and I made a very important effort more recently to inform people and be more public and proud!


    If you follow me on twitter or tumblr, that should be a bit obvious at this point...


    BUT!  If you don't follow me on either of those, I'd like to invite some general Q&A in the comments section here and I'll answer any questions you nice folks may have on the subject! <3


    So...ASK AWAY!

  • Magical Girls 101

    11 months ago

    micaburton

    Have you ever wanted "go home and watch anime" to be your homework assignment? Don't lie, of course you have. Well, with a quick transfer to The University of South Carolina, that dream can be a reality. The college is offering a course called "Reading and Writing About Magical Girls" as an english 101 course, designed to help students mix feminism and political thinking in their writing while also learning about how to handle classic tropes. It may seem ridiculous to some that "Sailor Moon" is required reading... err... watching... for an actual college course, but it is getting students excited about writing in a way that seems to be more effective than traditional methods. 


    The course's watching material includes:

    • Little Witch Academia
    • Sailor Moon
    • Cardcaptor Sakura
    • Revolutionary Girl Utena
    • Bakemonogatari
    • Puella Magi Madoka Magica
    • The Powerpuff Girls
    • Steven Universe

    The Professor details his class on a handy Reddit post, and there is a clip from one of his lectures already posted on YouTube for our educational pleasure.



  • Final 2016 Send-Off

    11 months ago

    Yssa

    I jokingly said my 2016 resolution was "don't let your memes be dreams", and to be frank, I ended up accomplishing a lot of small victories and goals this year. Not like I can type it all out in one go, I'm not going to put in the effort to haha, but this year was a grand year of change. 


    One of my favorite things about this year was the production of Camp Camp. With every show there are ups and downs, but working on Camp Camp with Jordan, Maggie, and the rest of our small but mighty 2D team was such a blessing. The team has helped me learn new things about being a lead and new things about myself, and I am incredibly thankful for the opportunity to be a part of their lives. Love u fam. Pussies for life. 


    On top of that, I'm grateful for the opportunity to be noticed by you guys! Thank you so much for your support through this time. This year came with its own downsides, but the overwhelming love for Camp Camp, Fan Service, and just about ANYTHING has been a great upside. You guys are the bestest. 


    2017 is pretty murky territory. I'm going in blind, but my goal for next year is to really figure out what I want to do and set my own secret goals to accomplish. It'll be a rough ride, but time moves on and so shall I. 


    Happy new year!

  • Fan Service: December 30

    11 months ago

    coleg

    Hey everyone! Hope ya'll are having some happy holidays!


    We are back at it again with a live show this week.


    Since all of our Fan Service Anime Club shows are wrapping up, this week we will be discussing the season finales of BOTH Yuri!!! on Ice and Drifters, as well as the thrilling conclusion the Cole Explains: Keijo!!!!!!!!


    Gray is the target of this week's Fan Service Shot of the Week. So send all the help you can to KerryMiles,YssaAustin,  and/ or myself.


    Be sure to catch the live stream Friday, December 30 @ 5pm CST.

  • Slow week

    11 months ago

    burnie

    So the shows are still coming out pretty regularly, but most of the office has been quiet these last few days with most people taking vacation this week. There's still a skeleton crew of hard working employees making sure that the shows we recorded for this week go out on time. 


    How is your week before New Years going? Any plans for New Years Eve?

  • Game Time with Loud Mouth McGee

    11 months ago

    burnie

    This week marks the end of Game Time. I recorded a bonus episode with Greg Miller a few months ago and it just came out today. The audio on it was really glitched and Andrew Blanchard worked with it on-and-off for two months before he was able to edit the video. 


    I loved talking to Greg. He has such a unique story with his rise to prominence on IGN, his health crisis and the incredible independent success of Kinda Funny. Give it a listen and let me know what you think. 


    Game Time was fun, but I think there's a better format for long form interviews. One of my many plans for 2017...

  • Cool last minute gift ideas

    11 months ago

    burnie

    Anybody wait until the last minute to shop? Share your best gift ideas for the people that are rushing around at the last minute.

    In my family, Kindle books are always an easy one. You can buy it as late as Christmas morning and it's ready to go.

  • Ask the Editor - 7 Days of 7 Days to Die

    11 months ago

    ashl3dee

    We are continuing the "ask the editor" series! If you didn't already, check them out the other two segments. Larry has an awesome post about what it was like editing the longest Let's Play in Achievement Hunter history: Uno the Movie. And Kent's Battlefield Master Edit is a truly amazing edit and backstory. 


    So I asked via twitter what you wanted to know about the recent 7 Days of 7 Days to Die, and here are the answers!


    @TOGASmitty - Were there any moments you found hard to edit? Will we see a screaming montage on Day 7?
    The hardest edits were the days when the guys split into teams. They have this uncanny ability to have interesting things happen to the different teams at the same time. So I had to choose which moment was the most interesting and cut the other out. Or I would show both moments in tandem with each other, and movie magic the audio so that you can hear everything and it doesn't sound like a chaotic mess. (Although the chaotic screaming of 6 men is the spirit call of Achievement Hunter) 


    @Ed_TheGeek - Is the end worth the 7h of content?
    I think so! I really enjoyed editing this series. It's fun to watch what shenanigans the guys run into or create for themselves. The gameplay is really easy to get immersed in, even when they're just running in circles hitting every single cactus in the area. 


    @Ezzrit - Are you a member of the golden nugget club?

    No. :(


    @P1examatic - How much of Jack's footage was of him building the bunker? 
    90% - 95% of Jack's footage was him chopping, and digging, and crafting that bunker. While the other guys were running around fighting zombies/raiding towns Jack was just steadily building. He only stopped to eat, make better tools, and maybe kill an annoying zombie or two. Although most of that could be said to be just part of bunker building.


    @YesImSoAndSo - Out of the ones that are out, what was your favorite part? And what program do you use?

    My favorite days are the third day and sixth day. The third day because of the "walking dead" type experience it is to watch them race up a high rise building being chased by zombies. It was so cinematic and awesome. And the sixth day because it was night 7 in the game, and the zombie horde combined with Gavin's "Bridge of Love" was so hilariously absurd that I couldn't stop laughing. And we use Premiere Pro Creative Cloud here at AH.


    @TheOzinator04How long did it take to edit each day?
    It took around one full work day to do a first round of editing of each episode. I also prefer to watch the videos a second time around to make any small changes/edits. Add on creating thumbnails and descriptions, it took about one and a half work days to edit one video. 


    @JongeDroid - Is there a reason the contrast and color correction is different between each member? 
    I wanted to touch on this since there are a lot of comments about it. Color correction for these long videos proved very tricky. Each gameplay recording looked great in some light settings, and not so great in other light settings. Also, the night scenes in 7 Days to Die are really really dark. And when there's not a lot of color/light data, it's very difficult to pull out more colors and more light without the end result looking very pixelated. Example: I would try to lighten a dark scene and while it would be a little bit easier to see, as soon as the player would open up his tool menu, the picture would be extremely overexposed and look really awful. So, in the end, due to the time crunch and deadlines I needed to make, I decided against doing any major color corrections in order to get it out on time. Unfortunately, the night scenes are made to be very dark by the game developers. 


    @AH_Pietro - What did you work on to build up a portfolio for editing?

    Anything and everything. Student films, short films, music videos, YouTube videos, live plays, documentaries, news shorts - I mean anything. I first learned to multicam edit from an experimental series of music videos, where the crew recorded everything live with like 7 different cameras angle. That was hell, but I got really really good at multicaming and movie magic-ing all the fucked up parts. 


    @HavenPancakes - How did you get to work as an editor at Achievement Hunter? I'm really interested in film production/editing :)
    I knew Neal, who edits GTA at AH, from a few projects we had both worked on of in the past. He recommended me to Lindsay when they needed a freelancer to help out with extra videos. I guess I did a good enough job because they asked me to join the team. :)


    @ChknKng - How do you follow so many video feeds at once and decide which parts to use?
    Your eye will find the best camera angle pretty quickly when that angle is apparent. Your brain has to constantly be asking "what is the most interesting thing happening at this point?" And if there's a lot going on, I will watch the same 10 seconds over and over and over again, until I have an idea how to show it. 


    @Benton188 - How do you choose who to focus on during the videos? Do you base it off of on-screen action or more on who's talking?

    Both depending on the circumstance. Sometimes whoever is talking is having the action as well. Example 1: "OMG. DID YOU JUST SEE THE THING?" is a good clue that whoever is speaking is watching something interesting. Example 2: "Would you have a leg toaster implanted in your leg?" is a fun conversation that is happening, but does not necessitate that the action is happening to the speaker. If there is something more interesting happening, I choose the action. If nothing is happening, then I will go with the speaker. Example 3: "Did you just kill me?" while it seems to be similar to the first example, the best course of action would probably be to watch the screen of the person doing the killing. This is all very circumstantial.


    @PhoenixFilmsJ79 - Preferred keyboard shortcuts, Premiere or FCP7 presets?

    I use mainly Premiere Pro CC these days. My favorite shortcut is definitely: Shift A. It's a custom shortcut that I changed to make an edit in the timeline. I love it. I use it a thousand times a day. It's really easy to memorize, and super easy on the keyboard. I wish I was smart enough to have created it myself, but I cannot take that credit. I got it from Adam Epstein who edits for Saturday Night Live. 


    @birdertweet123 - Can you show us the process of editing an AH video?
    Trevor made a video called How to Edit a Let's Play that shows our workflow. I watched this video before freelancing with AH and it helped tremendously. It's still very accurate to our workflow now. The only difference is we don't use nameburns anymore and have adopted the adobe proxy system (which is awesome btw). 


    Thanks for all the questions! We will be continuing the series in 2017. If you have any more questions use #AHEditors


    Cheers everyone!

     


  • Why Him Screening

    11 months ago

    burnie

    Do you live in Austin and want to see the movie Why Him? tomorrow? I am hosting a screening here:


    https://whyhim.eventbrite.com


    Come out and see me!

  • On The Spot Submission Thread #80

    11 months ago

    Jon The Risemonger

    Trying to figure out a theme for the season finale this week. So far all we have is "Christmas" and "Alcohol".


    ABCs OF STORYTELLING

    • Come up with a 2 person scenario where the characters interact with each other a lot.
    • Be as descriptive as you want, this is a scene the guests have to play out.
    • Scenes that work best for this game have a high potential for rapid dialogue and confrontation.

    COME AGAIN?

    This game requires stories and ideas from you. This week I wanna hear about either:

    • Your strangest Christmas morning stories.

    OR 

    • Worst holiday shopping experience.

    ASS SWIPE

    • Ever had trouble coming up with a dating site profile description? You're in luck then! All we need is your profile picture and name and our trained On The Spot guests will do it for you. And don't worry about giving us any information or details about yourself, we'll figure that all out for you. It's our job.
    • Those who are chosen will receive a message here on the Rooster Teeth website by tomorrow at the latest so keep an eye on your inbox.

    BONUS GAME: SYNC ABOUT IT

    • Finish the sentence: How to...?
    • Feel free to submit more than one idea.

    xoxo The Risemonger

  • Brooklyn-Native Brings Authentic Country Experience to Austin

    11 months ago

    Marshall

    Austin, TX - Proud owner Thomas Sullivan wiped down the bar after successfully serving a bustling crowd at the grand opening of the newest country bar in Austin. “When I moved to town three weeks ago I asked myself, ‘What do the people of Texas desperately need?’ And then it hit me. An authentic country bar.


    “It’s not easy to make a place look like it belongs in Texas. Our interior designer was a girl from SF who got her undergrad in Portland and her masters in Chicago, so we knew she was the right one for the job.


    “And our bartender has lived in Austin for two months now. Needless to say, it’s been great working with a local.”


    As the night came to an end, the jovial crowd spoke highly of the establishment. “This is the most genuine Texas experience I’ve ever had!” D.C. native Beth Wilkinson congratulated the New York entrepreneur after sharing a Massachusetts lager with a bachelorette party from Florida. “It’s just great to see how these quaint Texas people actually live,” she noted after dancing poorly with a man from Delaware, to a cover band from California, while ironically wearing a cowboy hat. "But I'm disappointed there's no mechanical bull."


    “Austin is great, but I really hate how outsiders are moving here and changing it,” Sullivan lamented. “That’s why I’m doing my part to give the people what they’ve always had; to keep Austin like it used to be."


    At the time of writing, the bar’s cover charge was $50.

  • Spy Games: The Interactive Side of The Eleven Little Roosters

    1 year ago

    JoshtheFlanagan

    Hey guys,


    Today we finally got to confirm that, yes, Ryan Haywood IS returning in his namesake role, as hinted at in the teaser trailer. Here's the official shot of that sexpot below:

    YROydeP.jpg


    Now, Ryan's our first NON-COMBATANT, meaning he doesn't belong to any particular LITTLE ROOSTER assassin group, and therefore won't be "in play" during our interactive game (SEE THE CURRENT ASSASSIN ROSTER HERE).

    This is particularly important for Ryan, who has a very important job in that game... 



    INTRODUCING: THE HAYWOOD FILES

    Ryan Haywood has been hired by The Rooster Corps to uncover the saboteur in their ranks. He'll be sending CODED MESSAGES back to HQ about everything he discovers... and it'll be up to you to find them!

    Your mission is simple: Find the FIVE HAYWOOD FILES hidden in every episode, and you'll have all the info you need to confidently predict the next assassination.

    But while your goal is firm, we've designed some special digital puzzles to put your sleuthing skills to the test.

     


    Think of these challenges like the Power Stars in Super Mario 64. Every episode has five hidden files, but how you find them is different every time. You might need to uncover a cipher to decrypt a code... Pay special attention to riddles in the dialogue... Or sometimes rethink how you're watching altogether. And sometimes it might lead you outside the show altogether... 


    We spent quite a bit of time developing some very fun, Kojima-esque puzzles for you to unravel, and are excited for everyone to take on the mission. And as mentioned last journal, knowledge of Rooster Teeth lore won't help you this go round. We want everyone playing on a level field.


    Oh, and the super savvy amongst you might just be able to find early Haywood Files in the upcoming Assassin Superstars 360 prologues... (STARTING DEC 20th!)


    More info soon.


    Love,

    Josh 

  • How Red vs. Blue 360 VR Came to Be

    1 year ago

    taser8

    I know it’s super early in the morning for most of you, so you might not have noticed that a brand-new Red vs. Blue 360 episode hit YouTube a few minutes ago. Looks like Christmas came a little early for you all – and the residents of Blood Gulch. Check it out!


    Now that we have a couple of these special episodes under our belts, it seems like the perfect time to tell the story of how they came to be. Several months ago, the animation team was presented with a unique project: create a series of Red vs. Blue episodes… in VR. Immediately we said, "Of course! Sure!" Almost immediately after that, we said, "Wait… how?"


    We started right away with a crash course in VR content: what's been made, how it's been made, how to view it, what kind of challenges this format presents. I hadn’t played with VR since trying an Oculus Rift in 2013, so I checked out some of the next-gen VR headsets we have lying around the studio. I realized right away it was a whole new ball game.


    We got writers busy on scripts while a small team worked on figuring out how to make the actual video. Part of it was easy – we've been making Red vs. Blue for many years, so the motion capture and animation part was a breeze, and we could just reuse 3D assets we already had. However, getting it into the VR format proved to be more challenging. After we'd been working on it for a bit, we realized we didn't just need to make a 360-degree short – it needed to be in 3D! That took a while for us to wrap our heads around.


    Probably the biggest breakthrough in the entire project came when Tech Director Eric Turman pointed out that we could render the VR content directly from Maya, the 3D modeling and animation tool we are using on several of our shows. Without going too far down the rabbit hole, 3D VR works by having two images or sequences either side-by-side, or in a top/bottom layout. To get the 360 effect, the images are distorted and stretched as they get higher or lower on the image, much like a world map is stretched near the poles.


    Once we figured out how to make it work, it was just a matter of setting up the scene in Maya and letting it render. We discovered we could use some of the same compositing tricks we use in RWBY to speed up rendering and make it more efficient. With a little bit of poaching resources and time on our render farm, we were able to create our first episode of Red vs. Blue 360 – A Day at the Base.



    Though viewing these videos through a browser is cool, I highly recommend getting a proper VR viewer to get the full experience; Google's new Daydream system is ideal, but Google's Cardboard viewer is incredibly affordable and makes VR available to almost anyone. There's really no comparison between watching A Day at the Base on your computer monitor versus really feeling like you're in Blood Gulch with a VR viewer.


    Figuring out how to adapt Red vs. Blue into VR has been a blast – technically challenging and fun, and the results are amazing. I love the reaction I get whenever I show someone our VR content for the first time, and I’m really looking forward to exploring more opportunities in VR in the future!

  • RTX AUSTIN 2017 - TICKETS ONSALE SOON! PLEASE READ!

    1 year ago

    Bethany

    Hi lovelies!


    We are excited to officially announce RTX 2017 and provide you with badge tiers and pricing, on-sale dates, and much more. RTX 2017 will take place on July 7-9, 2017 in the heart of downtown Austin, TX at the Austin Convention Center, Hilton, and JW Marriott.


    BADGE TIERS & PRICING

    We listened to your feedback from RTX 2016 and have developed a more robust and badass VIP package for the biggest Rooster Teeth fans out there. As is the case with all Rooster Teeth live events, VIP badges are very limited and will go extremely quickly.


    VIP Badge – $575

    • Access to RTX on Friday, Saturday, and Sunday

    • New VIP-exclusive badge design

    • VIP-exclusive lanyard

    • Exclusive 2017 attendee bag

    • Priority access to all panels

    • Priority access to screenings and other RTX-related events

    • Exclusive access to the new and improved VIP Lounge

    • One-hour early access to the Exhibit Hall on opening day (Friday, July 7)

    • Two (2) codes redeemable for two (2) autograph signing sessions (priority sign-up)

    • Friday night VIP Concert & Party (First-ever RTX VIP Concert with special musical guest to be announced soon!)

    • *Non-refundable

    Weekend Badge – $95

    • Access to RTX on Friday, Saturday, and Sunday

    • Exclusive 2017 attendee bag

    • One (1) code redeemable for one (1) autograph signing session (limited sessions available; cannot guarantee availability)

    • *Non-refundable

    Friday Badge – $45

    • Access to RTX on Friday only

    • Exclusive 2017 attendee bag

    • *No autograph code

    • *Non-refundable

    Saturday Badge – $50

    • Access to RTX on Saturday only

    • Exclusive 2017 attendee bag

    • *No autograph code

    • *Non-refundable

    Sunday Badge – $35

    • Access to RTX on Sunday only

    • Exclusive 2017 attendee bag

    • *No autograph code

    • *Non-refundable

    ONSALE DATES

    RTX 2017 ticket sales will kick off with first access for Double Gold members on Monday, January 9, 2017 at 10:00 a.m. CT.


    January 9 at 10:00 a.m. CT: Open to Double Gold members only (must use special code, details below)

    January 11 at 10:00 a.m. CT: Open to FIRST members only (must use special code, details below)

    January 13 at 10:00 a.m. CT: Open to the public (no code necessary)


    DOUBLE GOLD/FIRST MEMBERS

    If you are a Double Gold or FIRST member, you will receive your special code via email by Thursday, January 5 at 10:00 a.m. CT.


    *IMPORTANT*: If you are not currently a Double Gold or FIRST member and would like to be, you have until Saturday, December 31 at 11:59 p.m. GMT to sign up in order to receive the special code that allows you to purchase tickets first. Any membership signups after this point will not be eligible to purchase tickets early.


    For FIRST and Double Gold members, here are a couple of reminders to ensure you receive your code via email by January 5th:

    1. We will need your valid email address, and you will need to be “opted-in” to receive Rooster Teeth emails. If you have ever unsubscribed from Rooster Teeth emails, or never opted-in when you first signed up for membership, please email FIRSTsupport@roosterteeth.com for assistance.

    2. If you have not been receiving Rooster Teeth emails but feel you should be, please check your account settings (http://roosterteeth.com/my/settings) and make sure your email address is up to date. Also make sure you check your spam/junk folder to see if our emails have been ending up there.

    3. If you have opted in, checked your spam folder, and still feel like you are not getting emails from Rooster Teeth, please contact FIRSTsupport@roosterteeth.com for assistance.

      1. *If you are uncertain about your email opt-in status, please do not wait until we have sent out codes to get in touch with us. We anticipate a high volume of inquiries and want to ensure you are taken care of.

    To sign up to be a Double Gold member or to upgrade your current FIRST membership to Double Gold, please visit https://roosterteeth.com/first/double-gold today to increase your chances of grabbing one of our coveted VIP badges!


    KICKOFF CONCERT

    We are celebrating the kickoff of RTX 2017 ticket sales by throwing an exciting concert featuring Grammy-nominated MUTEMATH on Saturday, January 7. Please come out and celebrate with us!


    What: RTX 2017 Presents: MUTEMATH w/Keeper

    When: Saturday, January 7 (Doors @ 7PM / Keeper @ 8PM / MUTEMATH @ 10PM)

    Where: Emo’s Austin (http://www.emosaustin.com/)

    Tickets: https://emosaustin.frontgatetickets.com/event/7nzdu3qprz65so3y#_ga=1.20323068.533612086.1480954873


    MORE INFORMATION

    To get the most up-to-date information regarding RTX 2017 announcements, please follow us on social, check the Rooster Teeth website often, and look out for various e-blasts. If you have any questions, please send us an email at: info@RTXAustin.com. 


    *The ticketing link will be available via RTXAustin.com by Monday, January 9th.*


    We <3 you!


    XO

    B

  • RWBY: Grimm Eclipse Launching On Consoles In Early 2017

    1 year ago

    MichaelHadwin Michael P. Hadwin

    Hey RT community!  I’ve got some great news to share... RWBY: GRIMM ECLIPSE is launching on PlayStation 4 and Xbox One in early 2017!


    YES! It’s true. RWBY-GE will soon invade your living room with nonstop, hack-n-slash action!  So start exercising your gaming thumbs now. It’s about to get real!


    Some of you already knew RWBY-GE was coming to consoles, but for those who did not - I’’m making it official today. It’s no longer a rumor. No longer a maybe. It’s a fact, Jack!  


    So why did it take so long? Well, the short answer is - the console certification process takes a very, very, very long time to complete. The long QA process is great because it ensures our game is thoroughly tested and ready for action - but it’s bad because we have to wait sooo long to get final approvals. For example, we submitted RWBY-GE back in mid October and (for the sake of full transparency) we are not 100% approved yet. But we feel really good about launching in early 2017. We can finally see the light at the end of the tunnel (and hopefully it’s not a train!).


    I also wanted to let ya’ll know how much we really appreciate all the support you’ve given to RT Games this past year. Between the big Steam launch in July, the Horde mode and Team JNPR updates in October and now the upcoming console launches in early 2017.  It’s been one hell of a ride and we’re excited to continue this journey together.  On that note... we’re already working on something new!  But that’s a story for another time.  smirk


    Happy Holidays Roosters!

    -MPH

  • hot cocoa and holidays

    1 year ago

    airismile andrea !!

    hey, everyone

    i know the holidays can be hard for some, but wherever you may be this season, please do not forget that i am here for you and free to listen if anyone is struggling with any anxiety regarding this time of the year.


    even if you're surrounded by family who doesn't accept you, 

    even if you have to put up a front to interact with those people,

    even if those surrounding you make you feel afraid and insecure,


    i'm holding your hand, like a warm cup of cocoa.


    even if you can't drink cocoa...

    like me...


    ...


    look, it's more of a metaphorical thing.

  • Live podcast

    1 year ago

    burnie

    Last night's live podcast was a blast. I am trying to convince Patrick, Gus and Bethany to put together a show (or a night of shows) in Las Vegas some time in 2017. It would probably be 21 and up. I am curious who might be interested in that.



  • On The Spot Submission Thread #79

    1 year ago

    Jon The Risemonger

    Christmas is about family. On The Spot is like a family. One big dysfunctionally abusive family. Let's have some family prompts this week, yeah?


     SYNC ABOUT IT

    • Finish the sentence: How to...?
    • Feel free to submit more than one idea.

    CUNNING LINGUISTICS

    • Go to urbandictionary.com and find a word or phrase for guests to guess a definition for.
    • Pro tip: try and find words/phrases that are not just weird sex position descriptions.
    • No racial slurs, please.

    ABCs OF STORYTELLING

    • Come up with a 2 person scenario where the characters interact with each other a lot.
    • Be as descriptive as you want, this is a scene the guests have to play out.
    • Scenes that work best for this game have a high potential for rapid dialogue and confrontation.

    BONUS GAME IMPROMPTU PITCH

    • Give me a person, a place and a genre.
    • Pro tip: don't use Rooster Teeth staff as your person (including me). Nowadays I prefer to just have my friends on the show and say stupid things about them there instead of in a game prompt.

    So...what did you get me for Christmas? xoxo The Risemonger

  • 5 Years

    1 year ago

    Barbara

    I came to Rooster Teeth on December 12, 2011. That makes today my 5-year anniversary officially at the company. Whoa. 


    It's impossible to sum up the last 5 years, but I'll try it in 5 words: exhilarating, overwhelming, terrifying, rewarding, happy. Rooster Teeth and its community have impacted my life more than anything ever has, and likely more than anything ever will. It's hard to imagine my life any other way. 


    So much has changed since I started watching Rooster Teeth content in 2004, and just like many long-time fans, it's hard for me not to get nostalgic over certain aspects and miss the way some things used to be. However, I've also realized that in order to grow and thrive, you need to keep adapting, and changing, as long as what's important to you doesn't change. For me, that's the feeling of being part to the Rooster Teeth family. Feeling like I belong. That's what made me fall in love with this community so many years ago, and what continues to hold true for me. 


    I feel so fortunate, and grateful for you all; for supporting me, for supporting Rooster Teeth, and allowing me to be here and interact with you. 


    I look forward to many, many, many more years.


  • To Do Lists

    1 year ago

    burnie

    I love To Do Lists. I make them for everything. This week (if you start a week on Sunday) has been killer for me. It's probably the same part of my brain that likes getting achievements. 


    I over-list everything, that way I always feel the progress of moving forward. For instance this week I am selling my truck so instead of "Get Truck Ready To Sell" I have six different items like "Get truck title", "Clean out glove box", "check fluids in truck", etc. I feel like I have done 80 things in the last two days. 

    I even have a special app that gives me recurring To Do's like house stuff and creative projects like "write five pages" that way I can see how long it's been since I did those.

  • Toonami Plans Holiday Anime Marathon

    1 year ago

    micaburton

    The winter holidays are right around the corner, and you all know what that means: time for all the anime binge watching. Good thing Toonami has you covered! That's right, Toonami-- Cartoon Network's late night gateway drug in to anime-- is planning two big marathons this Christmas and New Years. 


    A Jojo's Bizarre Adventure fan? Tune in on December 24th to get your fill. Fan of Dragon Ball Z Kai? Spend your New Years Eve kamehameha-ing your way to happiness. 


    676mcpa.jpg


    Kick back, relax, and binge watch your way to happiness, my little nerds and nerdettes. 

  • Sooner than you think...

    1 year ago

    burnie

    I know we discuss this a ton on the podcast, but I really do believe people think self-driving cars are 20 years away. It's coming much, much sooner.


    http://www.computerworld.com/article/3149077/emerging-technology/michigan-to-allow-cars-without-drivers-or-steering-wheels-on-its-roads.html

  • Feels

    1 year ago

    burnie

    Man. As a kid who grew up in a house without much money, the mix of joy and concern in this video really touched a nerve in me. I've probably watched it a dozen times tonight. Back story is this guy is a life long Penn State fan who always wanted to go to the Rose Bowl. 





  • Long week

    1 year ago

    burnie

    Just finished a long week of press interviews.  It was great to be able to talk to lots of different price agencies about Rooster Teeth, but it kind of sucked to be constantly asked about PewDiePie and his channel. I know that  it is a great public interest, but I also knew all along it was going to be just a publicity stunt. The best I can do in a situation like that is just keep my comments to the YouTube environment as a whole.


    What did you guys do this week?