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  • Red vs. Blue: Goodbye and Hello

    9 months ago

    Miles Miles

    Hey there.


    This is now the eighth time I’ve sat down to try and type out this journal. It’s probably one of the hardest things I’ve ever had to write… and I’ve killed, like... a lot of innocent fictional characters. It’s super long and mushy, but it’s got some really exciting news and -- well, I’m getting ahead of myself. I guess I’ll just start by saying...


    I’ve been working on Red vs. Blue for six years.


    I don’t think I’ve ever fully comprehended that sentence until this very moment. Like, I was positive it was four, maybe five, but… I started machinimating as an intern the same day filming began on Season 9 six years ago. You can tell because Tucker’s head-bobs are TERRIBLE.


    And yet somehow, despite my mediocre machinima skills and tendency to lose rechargeable battery packs, I was given an opportunity that completely changed my life: The chance to write and direct a show I loved. You better believe I took that opportunity and ran with it the very best I could.


    Over the past six years I got to help tell the story of how a bunch of losers became heroes. There were times when they fought with each other and times when they worked together better than the fiercest Freelancers. There were mysterious walls, heartbreaking audio logs, adorable killing machines, forgotten colonies, civil wars, TWO LOPEZES, future cubes, new recruits, rebel leaders, wimpy generals brave generals, mercenaries, back-stabs, space prisons, alien relics, crazy doctors, talking guns, A.I. fragments, key-swords, flamethrowers, SANTA, avalanches, train fights, death towers, the most powerful suit of armor ever designed by man, and at the center of ALL OF IT stood the Reds and Blues. I have done so much more in the world of Red vs. Blue than I ever thought I could… and I’m happy.


    I’m happy to have had the chance to learn from Burnie and Matt, I’m happy to have worked with so many talented people, and I’m happy to say that it’s now someone else’s turn.


    A lot of viewers pointed out that VIC’s monologue at the end of Season 14 felt like a goodbye, and in a way, it was. Season 14 was a celebration of RvB; it was a season that allowed us to just have fun with the universe and its characters and to do things we’d never have been able to pull off in a traditional season. It also served as a sort of audition. I’d reached a point where I felt as though I could no longer take the Reds and Blues to new and interesting places without it feeling forced, so we began the search for a new writer and director with new ideas and a passion for storytelling.


    We found him.


    You might know Joe Nicolosi from any number of projects he’s worked on in the past, though you probably know him from his stop-motion RvB episode “The Brick Gulch Chronicles”. Not only did he deliver a completely unique and out-of-the-box-canyon approach to Red vs. Blue, he captured the voices of our beloved characters perfectly. Joe’s also an absolute turbo-nerd and I love him (but don’t tell him I said that). I promise I’m not leaving RvB entirely. Just as Matt and Burnie helped guide me in my early days of writing RvB, I’ll be working with Joe so that we can make his story the absolute best it can be, and trust me... it’s going to be one hell of a ride. I hope you’ll all welcome him to the site and get to know him better. Be sure to check out his journal here!


    Season 15 picks up not far from where Season 13 left off. Kyle and Josh are firing up their Xboxes, Nico and David are tuning their instruments, and Joe Nicolosi is bringing new heroes, new villains, and a brand new adventure with him. I can’t wait for you all to see it.


    Thank you all for everything. Whether you’re a stupid Red or a dirty Blue, I love you.

  • Fan Service Questions (w/ Elizabeth Maxwell)

    9 months ago

    coleg

    As mentioned last week, Elizabeth Maxwell will be joining us this week. 


    Send your questions in to:


    this post

    Twitter

    Reddit


    Anime Club will be covering through Episode 05 of Tanya this week.


  • New "Fairy Tail" Movie Details and the Last Arc of the Manga Approaching

    9 months ago

    micaburton

    Rejoice, Fairy Tail fans! The 12th and most recent issue of Weekly Shonen Magazine revealed some exciting details about the upcoming Fairy Tail: Dragon Cry film. The new poster visual drawn by mangaka Hiro Mishima shows a side to Natsu we have never seen before and reads "That power... is it hope or destruction...?"


    news_xlarge_ft_dc_poster.jpg


    The film is set to open on May 6th in Japan with Mashima knee deep in the movie's process. He drew 193 pages of storyboard for the film and is also serving as it's executive producer, putting Fairy Tail fans at ease that this story will ring true to the Fairy Tail they know and love. The original cast and character designs for the main cast are returning, including: 

    • Tetsuya Kakihara as Natsu Dragneel
    • Aya Hirano as Lucy Heartfilia
    • Rie Kugimiya as Happy
    • Yūichi Nakamura as Gray Fullbuster
    • Sayaka Ohara as Erza Scarlet
    • Satomi Satou as Wendy
    • Yui Horie as Carla

    Our beloved gang will also be receiving some new outfits for the film!


    d038dd2071bda34217ae3a23a940b56f14876203

    001b567bb1d83c42ab0d13336cd026c414876209


    Along with the exciting news surrounding the new movie, some bittersweet announcements were made on the Dragon Cry website: Fairy Tail is officially in it's "last arc" which means the story will be coming to a close soon. The incredibly popular manga/anime that follows the hijinks of the mage guild Fairy Tail has sold over 60 million copies worldwide,  has over 200 episodes, and a full length movie already out. 

  • RTX LONDON 2017 - BADGE & PRICING INFORMATION

    9 months ago

    Bethany

    Hi lovelies!


    We are excited to officially announce RTX London 2017 and provide you with badge tiers and pricing, on-sale dates, and much more. RTX London 2017 will take place on 14-15 October 2017 in the heart of London at the ExCel Center.  


    BADGE TIERS & PRICING


    VIP Badge – £350

    • Access to RTX on Saturday and Sunday

    • Exclusive 2017 attendee bag

    • Priority access to all panels

    • Exclusive access to the VIP Lounge

    • Two (2) codes redeemable for two (2) autograph signing sessions (priority sign-up)

    • VIP Party access

    • *Non-refundable

    Weekend Badge – £45

    • Access to RTX on Saturday and Sunday

    • Exclusive 2017 attendee bag

    • One (1) code redeemable for one (1) autograph signing session (limited sessions available; cannot guarantee availability)

    • *Non-refundable

    Saturday Badge – £27

    • Access to RTX on Saturday only

    • Exclusive 2017 attendee bag

    • *No autograph code

    • *Non-refundable

    Sunday Badge – £27

    • Access to RTX on Sunday only

    • Exclusive 2017 attendee bag

    • *No autograph code

    • *Non-refundable

    ON-SALE DATES


    RTX London 2017 ticket sales will kick off with early access for Double Gold members on Monday, 13 March 2017 at 10:00 a.m. GMT.


    13 March at 10:00 a.m. GMT: Open to Double Gold members only (must use special code, details below)

    15 March at 10:00 a.m. GMT: Open to all FIRST members only (must use special code, details below)

    17 March at 10:00 a.m. GMT: Open to the public (no code necessary)


    DOUBLE GOLD/FIRST MEMBERS


    If you are a Double Gold or FIRST member, you will receive your special code via email by Tuesday, 7 March by 4:00 p.m. GMT.


    *IMPORTANT*: If you are not currently a Double Gold or FIRST member and would like to be, you have until Tuesday, 28 February at 11:59 p.m. GMT to sign up in order to receive the special code that allows you to purchase tickets early. Any membership signups after this point will not be eligible to purchase tickets early.


    For FIRST and Double Gold members, here are a couple of reminders to ensure you receive your code via email by Tuesday, 7 March:

    1. We will need your valid email address, and you will need to be “opted-in” to receive Rooster Teeth emails. If you have ever unsubscribed from Rooster Teeth emails, or never opted-in when you first signed up for membership, please email FIRSTsupport@roosterteeth.com for assistance.

    2. If you have not been receiving Rooster Teeth emails but feel you should be, please check your account settings (>http://roosterteeth.com/my/settings) and make sure your email address is up to date. Also make sure you check your spam/junk folder to see if our emails have been ending up there.

    3. If you have opted in, checked your spam folder, and still feel like you are not getting emails from Rooster Teeth, please contact FIRSTsupport@roosterteeth.com for assistance.

      1. *If you are uncertain about your email opt-in status, please do not wait until we have sent out codes to get in touch with us. We anticipate a high volume of inquiries and want to ensure you are taken care of.

    To sign up to be a Double Gold member or to upgrade your current FIRST membership to Double Gold, please visit >https://roosterteeth.com/first/double-gold today to increase your chances of grabbing one of our coveted VIP badges!


    RTX 2017 INFORMATION


    To get the most up-to-date information regarding RTX 2017 announcements, please follow us on social, check the RTX London website, and look out for various e-blasts.


    We <3 you!


    RT Live Events Team

    info@RTXLondon.com

  • OUT THIS WEEK - 02-21-2017

    9 months ago

    Kdin

    Halo Wars 2 - Feb 21st - Xbox One


    The early access period for Ultimate Edition owners is over now everyone can get in on the Halo Wars 2 action!


    For more about it check out our Know Before You Go on the game! -



    Psychonauts in the Rhombus of Ruin - Feb 21st - PSVR


    Meant as an interquel, Rhombus of Ruin picks up directly after the events of Psychonauts and will lead into Psychonauts 2.  Once again players will take control of Raz as he solves puzzles by using the power of Clairvoyance.  This power will allow you to see through the eyes of other characters and explore the environment.  Additionally Raz will make use of Telekinesis and Pyrokinesis to move and burn items in order to solve puzzles.

  • On The Spot Submission Thread #86

    9 months ago

    Jon The Risemonger

    Checked in with Shannon. He's fine. He's also feeling very...cleared out, which is a good thing honestly. Now that that's out of the way, gimme some prompts:


    CUNNING LINGUISTICS

    • Go to urbandictionary.com and find a word or phrase for guests to guess a definition for.
    • Pro tip: try and find words/phrases that are not just weird sex position descriptions.
    • No racial slurs, please.

    QUICK THINKING

    • Come up with a category for the guests to list off possible answers for (i.e. Things not to say after someone says "I love you" for the first time.)
    • Category with a lot of possibilities for answers are the best.

    IMPROMPTU PITCH

    • Give me a person, a place and a genre.
    • Pro tip: don't use Rooster Teeth staff as your person (including me). Let's leave RT people in the Lazer Team extended universe where they belong.
    • Pro tip #2: don't suggest Trump. I'll ignore it.

    BONUS GAME: ABCs OF STORYTELLING

    • Come up with a 2 person scenario where the characters interact with each other a lot.
    • Be as descriptive as you want, this is a scene the guests have to play out.
    • Scenes that work best for this game have a high potential for rapid dialogue and confrontation.

    xoxo The Risemonger

  • Dooley's Notes: For Honor

    9 months ago

    Jeremy

    Hey guys!


    Another game review coming at you!  This time I'm looking at For Honor.  This is my second time typing this whole thing, as the first one got deleted when the window closed.  Damn.  Anywho, For Honor came out last week and is the biggest release in quite a while.  A lot of people got the chance to play the beta, but now you might be wondering whether or not to pick up the full game.  My answer is... well, it depends.  Let me explain.


    First off, let's talk about the gameplay.  You play as one of 12 heroes, which you need to unlock through the in-game currency.  It doesn't take an extremely long time to build that stuff up between matches and bounties, but still, be prepared to spend real money if you want something right away.  There are three factions, vikings, samurai, and knights, all of which have light and heavy classes, and a few inbetween.  The light characters of each class all play very similar to one another, and so on with each class.  They each have slightly different abilities, though, so be prepared to practice with every one before finding your favorite.  Most of the gameplay comes from sword combat.  You lock onto an enemy, and can change your guard from right to left to top.  If they attack from the left and you're guarding to the left, you block it, and same with the other directions.  There is also rolling, dodging, guard-breaking, throwing, and abilities that add more variety than just that.  The sword hits are meaty and the executions are awesome.  The gameplay is ridiculously fun.  The match-type with the most players is dominion, which works like a typical territories match.  There are 3 points, the more you have, the faster you gain points.  Get to 1000 points and the other team doesn't get any more respawns.  Kill them all during that time and you win.  There's a bit more to it than that, but that's the basics.  There's also a deathmatch, and 1v1 mode which are pretty fun.  And all of these modes can be fought against AI to practice.  


    On to the campaign... well... what campaign?  I equate the For Honor campaign to the one from Titanfall 1.  It was the exact same gameplay as multiplayer, with a few different things thrown in, and a vague story.  It gets repetitive, and the story isn't incredible.  If you're looking for an amazing single player experience, don't try to find it here.  Sorry to sound harsh, but this is a multiplayer game.  Get in there and play against people for the best experience.


    Now, what did I mean when I said "it depends" at the beginning?  Well, there's two different ways to play this game.  One is with a group of friends, where you communicate and plan attacks, and the other is to go in solo with strangers.  If you go in with a team, you will dominate.  Communication is huge in this game, because teaming up on a hero means they are in a horrible position.  A team of level 1 characters can easily destroy prestige enemies if they have proper communication.  Which is a good thing, because the game has no level matching system.  If you're new, prepare to fight people who have been playing for a long time.  This is because level is based on each individual character, not overall, which isn't selected until after matchmaking is complete.  That's an issue, but not horrible if you get some practice in against the AI first.  The big issue is if your team has no communication.  You will absolutely get frustrated and lose interest in the game if the enemy team is working together, and the people you've been matched with don't stick together, or seem to not know what they're doing.  

    The other issue I have with the game is a certain mechanic.  It's the throwing/charging ability.  Every character can do it, but the heavy heroes are the best for it, especially because their charge covers a large distance.  Shield-breaking is an awesome ability and adds a lot of depth to the game, while throwing seems to eliminate a lot.  The reason is, there are several places in the maps where you can be thrown off a cliff, and it is an instant unrevivable kill.  Not to mention certain maps have thin walkways over these cliffs leading to the capture point.  A lot of people will make the whole "you gotta git good" argument, but I'm sorry, that doesn't fly here.  I've done the throw on enemies.  I've seen three people get thrown from one tower within seconds of each other.  I've seen giant knights camp the end of a thin walkway, and charge down it when you try to cross, with no way to dodge.  It takes away from that amazingly fun gameplay that For Honor has.  I like the addition, but not how often it happens.  If it were something you saw once every few games, that'd be great.  Like, "Wow, I can't believe I was set up to throw him and it worked!"  A case of wrong place-wrong time for the person thrown.  That would add depth and something to keep in the back of your mind.  Not a main fear.  The maps just have wayyyy too many places that this can happen, so it's a constant threat to immediately end a fight when you should just be having fun and battling.

     

    Overall, if you have a group of friends to play this game with and talk to while you're playing, I highly recommend you get it.  If you plan on playing alone, I might think twice.  It's still fun, but be prepared to be frustrated often when playing against communicating teams, and yours isn't really sure what its goal is.  Also, I don't see this game being very new-player friendly for very long.  It has a definite learning curve, and with the low number of maps, tricks for each will be learned quickly.  With the lack of a level matching system, it will be extremely hard for new players to jump in further down the road and actually enjoy their time.  I want to point out, I only criticize the game so much because I really like it.  I'm just warning people who might not have the same set-up that I do.  


    I think For Honor deserves an 8 out of 10, just please... try to play with friends for the best time possible.

     jeremy jeremy jeremy jeremy jeremy jeremy jeremy jeremy

  • February 11th 2017 - Pupper Hike

    10 months ago

    adam Director of Technology

  • Ask The Editor - GTA V Editor

    10 months ago

    Neal_W

    We are continuing the "ask the editor" series! If you didn't already, check them out the other three segments. Larry wrote about editing the longest Let's Play in Achievement Hunter history, Kent goes into the story behind the Battlefield Master Edit, and Ashley wrote about cutting 7 Days of 7 Days to Die.


    My name is Neal, and I edit Let's Play - GTA V every week.  I started with Achievement Hunter in May 2016.


    The tweets!

    ___


    @Encer_Spay - What advice do you have for someone new to editing? What should I do or shouldn't do?


    If you want to be an editor, get you hands on some software and some footage and start editing.  Practice makes perfect, and every craft takes years to master.  The difference between a professional with 3 years experience and one with 7 years is huge, but you can typically find work as an assistant editor or freelance editor with just a couple years of experience, a one to two-minute demo reel, and a professional website.  If you are in school, use school computers and edit videos for an AV club.  Almost no one judges you by your college work, but you can learn the basics and experiment in a safe environment with people your own age.


    The most important thing for finding work and improving is to find mentors and network through them.  Use every opportunity you have to meet professional editors who work on projects that interest you.  Offer to buy them lunch in exchange for advice, or offer to assist them on their next project.  Try to snag an internship with a post-production house or small-scale studio.  If you work hard and are well-liked, these professionals will start offering you paid gigs as their assistants, or they will recommend you for projects that can't afford them or they are too busy to take.  The larger your network, the more success you'll have.


    Remember to think of yourself as a business with a brand.  Read articles with tips for entrepreneurs and freelance creatives, and treat every client with respect.  You never know which one will end up recommending you for your next big break.


    @IronGottman - how did you start with AH? Did you know all the editing tricks before hand?


    My first video edits were for high school assignments and my own short film projects when I was in high school, and I continued to edit videos throughout college.  I had been freelance editing in Austin for a year before Achievement Hunter hired me, working for a variety of clients as both an editor and an assistant editor.  I learned most of the software tricks and shortcuts over time, but occasionally I would watch an online tutorial to learn something I needed to know.


    I started working for Achievement Hunter because of a referral from a friend and colleague who worked in the Live Action department.  I freelanced for two days for the Day of Doom sponsored project.  Five days later, Lindsay Jones offered me a full-time position to help fill out the AH post team.  It took a few weeks for me to learn how to edit Let's Plays in particular, as I had rarely used the multi-cam function in Premiere, and I was more adept at editing live action shoots based on scripts.  But thanks to my experience with Premiere and video editing in general, I adapted quickly to the work, and I now feel quite comfortable cutting the content we produce.


    @_DavidLowe  - Is the AH editor job the best job you e ever had?


    My first job was as a lifeguard at a YMCA. I then worked a summer as a janitor at a label-making factory, then another summer as a carpenter's assistant.  I didn't work as a full-time filmmaker until I began freelancing in Austin in 2015.


    Being a freelance video editor was actually pretty exciting, since every project was different and I had to work with a bunch of clients.  Part of the excitement came from not knowing where I'd be working the next month, though, or if I'd have work at all. So while I do miss the variety of work from that period, I definitely prefer the stable job at Rooster Teeth right now.  I get to come in every day and work with cool and friendly people, we get to make fun, dumb content that makes a LOT of people really happy, and I get to make thumbnails in Photoshop, which I never had to do before and I really, really like doing!  Plus, they feed me sometimes. So yeah, best job ever.


    @GavinFree - who's GTA footage is the bestest and why is it Gavin's?


    Gavin gives me the best GTA footage because he is the worst player at GTA.  Whenever he dies first in some sort of minigame, such as Stunters Vs. Snipers or Top Fun, he is savvy enough to turn of his HUD display and provide some neat camera shots for me to work into the edit.  So thanks for sucking, Gavin!


    @DarthP0Ptart - Who is your favorite to cut to, in terms of things they do, things that happen to them in game, and their reaction?


    Geoff.  If Geoff is screaming, you've got to cut to Geoff, because something absolutely amazing is happening to him.


    @cptsantoso - are facecam videos more difficult or just fun for you? always more fun imo, but I don't know if that's just me lul


    In general, I prefer watching videos with facecam (my favorite series we make is Let's Play - Gmod: Murder), but editing with them typically takes more time.  One of the reasons is that our webcams and capture software goof up occasionally, and will get out of sync with the audio and gameplay. This means that part way into the edit I may have to go back, hide a cut to the camera, and adjust the timing for part of the edit just to get the lips moving to the right words coming out of the face holes.  They also tax the computer's processor and graphics card more than a simple nameburn would, so when bigger projects slow down I sometimes have to disable the webcam while I edit, then turn them back on for my polish pass.  Facecams also make it harder to use editing tricks that tighten the conversation and shorten the overall video, since the audience is more likely to notice a jump cut.


    That said, editing with webcams can be really fun, because I get another element to play with.  A good example is the GTA V when Jeremy was in his high-chair, which segues into our next question…


    @sIflpoc  - how did you react editing the GTAV where jeremy was raised up high


    Let me tell you, opening those files was an interesting moment.  You wouldn't know it to look at the finished project, but the original recording was almost an hour and forty minute long! So right from the get-go, I knew this would take more time to cut than a typical Let's Play.  I rather enjoyed editing the opening shot, where I put Michael and Gavin's face on the bottom of the screen and had Jeremy's camera looking down on them.


    I also enjoyed replacing Ryan's facecam since he had lost his capture (usually that is due to a computer error). I took a GIF I found on an image search, re positioned it, cropped it, and slowed it down to a crawl so that it would change throughout the Let's Play.  I then cut to Ryan's channel sparingly, so that people could enjoy getting to see Michael, Gavin, and Jeremy's faces as much as possible, since it was such a treat.  If there had just been nameburns I probably would have cut to Ryan more often.


    Then there was this whole bit where pizza showed up and they started stuffing their faces on camera. Normally I would have tried to cut that almost entirely, but between the webcams and the documentary-esque aspect of showing Michael hand Jeremy his slice, I had to keep most of it in.  Most of the time saved was cut between the missions, while Ryan was on his way to the CEO building, but I tried to keep the best moments in while making it feel like he got there at a natural pace.


    All in all, that particular episode took me about three days of work to edit, which is twice as long as a typical episode of Let's Play - GTA V, but what you end up with is a very fun, long, and unique episode, so I never regretted the extra time it took.


    @Leo_Blurr - I understand the video part but how do You manage the audio??? That's a pain for me with only 5 minutes videos..


    Great question, Leo.  When I first joined the team, editing the audio drove me nuts!!! I had to learn to trust the audio compressor Trevor had preset to level their voices, and try not to be so picky about every single line of conversation.  When you are trying to cut a 40 minute video in a single day, you simply don't have time to get things perfect.  I've always been very particular about audio, so that was the hardest lesson for me to learn coming into this team.

    Now I mostly set up the audio before I start cutting, boosting each person's gain just enough for the compressor to level them out comparably. I then use the pen tool while I edit the video, lowering the volume of less important conversation threads by about -5 dB and boosting important lines by +2 dB.  I only do this if I can't hear what was said, not based on the audio meters.  Occasionally I use the blade tool and cut out stretches of prolonged silence in a track to eliminate room tone/echo, or to remove something someone said that can't be published (such as something covered by the company's Non-Disclosure Agreement).  


    ‏@AxelDraconi - what is the most technically complicated yet satisfying thing you've done while editing?



    For this video, I created a multi-cam track that had four channels. One was of Jeremy's game capture, nameburn, and the live action camera; the second was Jack's game capture, nameburn, and the live action camera; the third was of the live action camera with both game captures at the bottom; and the fourth was of the live action footage without any game capture at all.  I then exported each of these channels as a low-res proxy, replaced their sequences with these proxies, edited the video (this part was now super simple!), then replaced the proxies with the full-res sequences.   


    @JcbMclGreen5412 - do you cheer a little bit every time someone loses footage because it's one less screen to edit?


    It's always a bummer when we lose footage, because it gives me less flexibility when it comes to creating the best possible video.  That said, I do king of like it when it goes from five angles to four, because the multi-cam function in Premiere Pro is easier to use with four cameras, as all four fit well together into a single window.


    ‏@iamsoza - how do you put up with the dumb editing requests from the AH crew?


    If the guys make a request for a special gag edit part way through the video, I have to weigh whether the joke is worth the time it would take to get it ready. Sometimes there are copyright or technical hurdles to their request, so I just cop out.

    (Example: >https://youtu.be/5a5WCvUyKmQ?t=2m33s.)


    Other times, I will go all out for a gag edit because I have the time and feel inspired.

    (Example: >https://youtu.be/bFvOB0jDX8E?t=3m57s="">.)


    And occasionally, I'll deliberately screw them by doing the gag in a way that would annoy them but still amuse the community.

    (Example: >https://youtu.be/uTXCcnqkeak?t=7m37s.)


    So long as we are ahead of schedule, these requests are a fun opportunity to get creative, so I usually appreciate them.


    @rileyraethebae - Are you ever tempted to spend longer on a video than you need to? Are there times when you have to make yourself call it 'done'?


    Yes.  There have been days when I need to edit an entire forty-plus minute video with five angles and facecams, plus create the thumbnail and metadata, before leaving the office.  You usually don't get to do a polish pass on those edits, so you trust your cut and push through to beat the clock.  Luckily, these situations are the exception and not the norm.


    ‏@t4c0b3l162 - Whos capture do you choose for GTAV during epic crashes or explosions?


    Whichever angle looks the best! These days I prefer to cut from the person getting blown up right as the explosion starts, to whichever nearby angle can see the explosion the best. This way we get fewer "WASTED" shots, and more variety in the angles.

    ___


    Thanks for all the questions!  If I didn’t answer your’s, don’t sweat it. Just ask it again by using #AHEditors, so our next editor can see what y’all are thirsting to know.


    Cheers everyone!


  • New Yu-Gi-Oh! Anime Reveals More Details

    10 months ago

    micaburton

    What time is it? It's time to D-D-D-D-DUEL! For the sixth time in a row! That's right, Shonen Jump Magazine has finally revealed some new juicy tidbits about the upcoming 6th Yu-Gi-Oh! television franchise. The series titled Yu-Gi-Oh! VRAINS (pronounced like 'brains' with a 'v') will feature VR duels and a whole new cast of characters. According to Shonen Jump, the protagonist Yusaku Fujiki and his ace monster Decode Talker will use cutting edge technology to create virtual spaces which host duels. What is an "ace monster"? We're not sure yet. But we do know that Decode Talker with wield a giant sword, so that's pretty cool.


    ygo-6-protagonist.jpg


    When entering the virtual duel world, Yusaku Fujiki's hair and clothing transforms and he also will be riding a surfboard while dueling. You've heard of card games on motorcycles now get ready for card games on surfboards! The theme for this new anime is "Let's take one step forward and try it!" referencing how much Yusaku hates standing out in school, but slowly starts to come out of his shell and moving forward through dueling. 


    Shonen Jump hinted in this reveal that the Yu-Gi-Oh Arc-V anime is approaching it's climax which makes sense seeing as Yu-Gi-Oh- VRAINS is slated to air this spring on TV Tokyo.


    953c5b3b.jpg

  • Still No For Honor Reviews

    10 months ago

    Eddy Writer - The Know

    For Honor finally debuted today, but you'd hardly know it if you were waiting for the game's first review. Since Ubisoft set the press embargo to today, most people aren't reviewing it until they get proper time in the game's singleplayer and multiplayer environments. Which especially makes sense when you consider that both of the game's modes are always online. 


    So on the one hand, it's a good thing that reviewers are waiting to get a full sample of the game in its actual state -- and there could be an argument that's precisely why Ubisoft set a launch-day embargo. Anything before launch day wouldn't have been the optimal experience. 


    But on the other hand, it could be argued that this is just a way to forestall potentially negative reviews while more players pick up the game. Bethesda got a lot of criticism for that late last year when they said they'd stop sending out early copies to reviewers, but this is just a little bit different. In this case, it sounds like reviewers had access to the game early, but weren't allowed to write about it until the day the game came out.


    Ubisoft isn't a stranger to late embargoes -- they infamously put the embargo for Assassin's Creed: Unity after the game had already launched. Which is sort of like the situation we're looking at here -- it's kind of strange that the game has been out since midnight last night, and we still have yet to see honest-to-god impressions of it. Although to be fair, it's not like day one purchasers care about reviews anyway. 


    So far, the early impressions from reviews in-progress do have some positive things to say about it, so we'll see how those shake out. As it's always been, my worry is that the game won't have too much to offer in the way of depth, and one weekend with the beta is enough to scratch the itch. 


    What do you guys think of For Honor? How do you expect the reviews to go? 

  • 5 Great Anime To Watch On Valentine's Day

    10 months ago

    micaburton

    Happy Valentines Day, everyone! Whether you're taken, single, or it's complicated, you know what you should do tonight? That's right-- you should curl up with all that discounted chocolate and watch some awesome anime with some adorable love stories. From the thriller genre to a straight up shonen-ai, here are some perfect titles to watch on this day full of love.

     

    1. Monthly Girls' Nozaki-Kun

    "High school student Chiyo Sakura has a crush on schoolmate Umetaro Nozaki, but when she confesses her love to him, he mistakes her for a fan and gives her an autograph. When she says that she always wants to be with him, he invites her to his house and has her help on some drawings. Chiyo discovers that Nozaki is actually a renowned manga artist named Sakiko Yumeno. She then agrees to be his assistant in order to get closer to him. As they work on his manga Let's Fall in Love."

    If you're looking for a classic "boy meets girl meet-cute", this anime is perfect for you. Only 12 episodes, the story is just enough a slow burn to keep you interested, but gets to the cutsie lovey dovey moments soon enough to not leave you hanging. Not to mention, the hight difference between Chiyo and Umetaro is adorable. 


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    2. Yuri On Ice

    "Grand Prix of Figure Skating Final and other competition losses, Yuri Katsuki develops mixed feelings about ice skating and puts his career on hold; he attends college in Detroit before returning to his hometown of Hasetsu in Kyushu. Yuri visits his childhood friend, Yuko, at an ice rink (Ice Castle Hasetsu) and perfectly mimics an advanced skating routine performed by his idol: Russian figure skater Victor Nikiforov. When secretly-recorded footage of Yuri's performance is uploaded to the Internet, it catches Victor's attention; he travels to Kyushu with an offers to coach Yuri and revive his figure-skating career. With Victor, Yuri aims to win the ISU Grand Prix of Figure Skating series against his rival: Yuri Plisetsky, a rising 15-year-old skater from Russia."

    Are you really surprised this is on the list? This show has one of the most pure, beautiful, and healthy relationships portrayed in anime in a very long time. Yuri Katsuki and Victor Nikiforov start off as just coach and student-- idol and admirer, but blossoms into so much more throughout the 12 episode arc. In this universe where bigotry and hate do not exist, Victor and Yuri are free to show how much they truly love each other on and off the ice.


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    3. Durarara

    "Mikado Ryūgamine, a young boy who longs for the exciting life of the big city, moves to Ikebukuro to attend Raira Academy with his childhood friend Masaomi Kida, whom he has not seen since he was young. After the two meet at the train station, they set out to explore the streets of Ikebukuro. Masaomi warns Mikado about people he doesn't want to cross in the city, such as the violent and superhumanly strong man Shizuo Heiwajima; the information broker Izaya Orihara; and the mysterious gang known as "The Dollars." After running into some of the side characters, Mikado sees a local legend called the "Black Rider" who rides around Ikebukuro on a black bike that occasionally neighs like a horse and who is rumored to have no head under her helmet. The "Black Rider's" real name is Celty Sturluson; she is an Irish dullahan who is in Ikebukuro looking for her stolen head. The narrative follows all of the characters equally, showing how their lives intersect and create a greater plot line from each character's knowledge about a common incident."

    Now, this is a less traditional love story, seeing as Durarara is an action thriller revolving around violence and Japanese gangs. However, the romance between dullahan Celty and the doctor Shinra is pretty adorable. Season one of Durarara is only 25 episodes and is absolutely dramatic and action packed-- enjoy! 


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    4. Ouran High School Host Club

    Haruhi Fujioka is a scholarship student at the prestigious Ouran Academy, a fictitious high school for rich kids located in Bunkyo, Tokyo. Looking for a quiet place to study, Haruhi stumbles upon the abandoned Third Music Room, a place where the Ouran Academy Host Club, a group of six male students, gathers to entertain female "clients." During their initial encounter, Haruhi accidentally knocks over and breaks an antique vase valued at ¥8,000,000 (US $80,000) and is told to repay the cost in service to the club as an errand boy. Haruhi's short hair, slouching attire and gender-ambiguous face cause her to be mistaken by the hosts for a male student. After a brief run as such, the Hosts soon realize that she's a "natural" in entertaining girls and promote her to full-Host status. She agrees since Hosting will help her pay off her debt more quickly. The members of the club discover her true gender one by one, but they keep this fact a secret.

    OHSC is an absolute classic in terms of anime. It is hard to find a die hard otaku who hasn't seen this gem of a show. If you want hilarious romance around every corner sprinkled with some genuine heartfelt and possibly tear jerking moments, oh boy will you love Ouran High School Host Club. There are plenty of couples for you to cheer for and multiple love stories to get invested in throughout the 26 episode series, so strap in for a wild ride.

     

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    5. Sekai Ichi Hatsukoi

    "Ritsu Onodera, a literary editor, resigns from his father's publishing company, due to his coworkers' jealousy toward his success, claiming that he is simply riding his father's coattails. He applies for a position at Marukawa Publishing in order to move away from his father's shadow, but instead of his preferred department of literature, he is placed in the infamous shojo manga department, Emerald. He initially considers resigning, especially because he finds his new boss, Masamune Takano, intolerable and unnerving from the very beginning; however, Takano inadvertently convinces Onodera to stick with the job by calling him "useless," his pride forcing him to stay in order to prove his worth. Later, Onodera learns that Takano's old family name was Saga, and that he was an older schoolmate from high school that Onodera fell in love with and confessed to. It turns out Takano still has feelings for Onodera, and he tells him he will make him fall in love with him again. The series shows how Takano slowly achieves this goal, and the obstacles the two face."

    Remember when I said we'd get into some straight up shonen-ai? Yep, here we are. This is an incredibly sweet "slice of life" love story revolving around two men in the manga publishing world. The anime has two seasons-- 24 episodes in total-- and illustrates the realities and hardships of falling in love in a relatable and emotional way. The series also focuses on two other couples in the show, giving it a more well rounded and realistic plot.


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  • Fan Service 02/18

    10 months ago

    coleg

    Hey everyone!


    We are going to be pulling questions from three different social media platforms!


    Twitter

    Reddit

    And THIS Post!


    So ask away and maybe yours will get answered!


    This week we're getting back into Shot of the Week. We've revamped it and are excited for you to see the new format.


    We will also have the decision for what shows we will be covering for Anime Club. After our weekly production meeting, the results surprised even us!


    So be sure to tune in Saturday at 9am CST!


    Oh and Miles is back too, that's pretty exciting I guess.



  • Public E3 Tickets Now on Sale

    10 months ago

    Eddy Writer - The Know

    If you've always wanted to go to E3, now's your chance. The Electronic Software Association announced last week that this year's E3 would be open to the public in a bigger capacity than ever before, and now they've made good on that promise -- and they've put 15,000 public passes to E3 up on their website


    Right now, you can grab a pass to E3 for as little as $150. However, that is the Early Bird special, and that price will soon move up to $250. That $150 gets you access to 3 days on the show floor, June 13 - 15. That's the full length of the show in general, so if you go, you're getting basically the same amount of time on the floor as everybody else -- although let's be real, much of the press will get access a couple days early. 


    This is definitely a big deal for anybody who's dreamed of going to E3 that hasn't been able to go as an exhibitor or member of the press. I'm curious how the event is going to feel for the public -- it's primarily a trade show, and the ESA, while committed to a good experience, treat the conference as such. So they're not used to a huge throng of public attendees who are going to have different expectations about what they'll get to experience on the floor. It's definitely not the same as going to PAX, which is primarily meant for actual gamers.


    That being said, it'll be interesting to watch how this year's E3 unfolds. It's still about 4 months away, but already 2017's show is shaping up to be a good one, with a potential first look at Xbox Scorpio, plus a number of unannounced games heading into the third and fourth quarters of the year. 


    Are any of you planning on snatching up tickets to E3 2017? 

  • On The Spot Submission Thread #85

    10 months ago

    Jon The Risemonger

    I promise not to make them eat anything this week for redemption challenge. Well, I promise to maybe not make them eat anything this week. I promise to think about not making them eat anything this week. Fine, I promise to do a redemption challenge this week that may or may not involve food. GIMME DEM PROMPTS:

    SYNC ABOUT IT

    • Finish the sentence: How to...?
    • Feel free to submit more than one idea.

    ABCs OF STORYTELLING

    • Come up with a 2 person scenario where the characters interact with each other a lot.
    • Be as descriptive as you want, this is a scene the guests have to play out.
    • Scenes that work best for this game have a high potential for rapid dialogue and confrontation.

    IMPROMPTU PITCH

    • Give me a person, a place and a genre.
    • Pro tip: don't use Rooster Teeth staff as your person (including me). Let's leave RT people in the Lazer Team extended universe where they belong.
    • Pro tip #2: don't suggest Trump. I'll ignore it.

    BONUS GAME: ASS SWIPE (Prompts v2)

    • We need suggestions for personality traits of the worst date ever.
    • Submit 1 trait or a even a set of 2 that play off of each other.
    • Feel free to get weird with this one, you've seen how the game goes ;)


    I ate the fish sandwich from last week. I still stand by the challenge. xoxo The Risemonger

  • OUT THIS WEEK - 02-13-2017

    10 months ago

    Kdin

    For Honor - Feb 14th - Xbox One, PS4, PC


    Ubisoft’s new IP, For Honor, finally releases just in time for Valentine's Day!  Want to know everything about the game before jumping into the fray?  Check out our Know Before You Go on the game!



    Sniper Elite 4 - Feb 14th - Xbox One, PS4, PC


    Set immediately after the events of Sniper Elite 3, this new game drops main character Karl Fairburne into a war torn Italy during the events of World War II.  Returning from the previous games is the much loved and newly updated X-Ray kill cam system.  The X-Ray kill cam will now also include shrapnel kills, melee kills, and stealth kills alongside sniper kills.  Aside from the upgraded X-Ray kill cam, Sniper Elite 4 also sports heightened enemy AI, larger maps, the ability to climb and grab ledges, as well as the reintroduction of co-op missions and competitive multiplayer.


    Halo Wars 2 Ultimate Edition - Feb 17th - Xbox One


    Originally announced in 2014, Halo Wars 2 finally makes its way into the hands of the players!  While the base game doesn’t release until Feb 21st, those who purchase the Ultimate Edition will get the game on the 17th.  In addition to the early access, Halo Wars 2 Ultimate Edition also gives you the Season Pass as well as a copy of Halo Wars: Definitive Edition!


    Halo Wars 2 features two playable factions: The UNSC and the Banished, who are replacing the Covenant from the first game.  Each faction has its pros and cons as well as a plethora of unique units.  Featuring thirteen campaign missions, complete with co-op, a “rock-paper-scissors” style counter-attack system, and a numerous amount of multiplayer modes, Halo Wars 2 will have plenty to offer in the way of replayability.

  • Anime Tie-In Planned for "The Idolm@ster" Spinoff "Side-M"

    10 months ago

    micaburton

    The theme of "adorably dressed idol girls" is not a new one to anime. From the very popular Love Live School Idol Project to the fairly new Show By Rock, these talented anime girls absolutely dominate the genre and top most fan's waifu lists. And where there are idols, there are always mobile games-- the long running series The Idolm@ster is no different. 


    The Idolm@ster-- for those of you who don't know the franchise-- started in 2005 as a "raising simulation" game where the player assumes the roll of a producer put in charge of grooming idol girls to stardom. You have to arrange their daily schedule, make sure they train and practice enough, but also give them breaks and days off to ensure the girls grow to be the best idols possible. In 2009, Bandai Namco rolled out an Idolm@ster rhythm game akin to Love Live School Idol Festival


    To idol fan's delight, in 2011 A-1 Pictures developed and produced a 25 episode faithful anime adaptation to the game called The Idolm@ster along with an OVA and a full length movie titled The Idolmaster Movie: Beyond the Brilliant Future!.


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    In February of 2014, the creators of The Idolm@ster developed an all male spinoff game called Side-M, focusing on training and creating the ultimate boyband. Now, just like its sister series before it, Side-M is slated to receive its own anime adaptation. 


    The trailer shows characters portrayed as doctors, lawyers, and even police officers all turned into male idols which will supposedly be the premise of the upcoming anime. 



    An anime site has launched here: http://side-m.idolmaster-anime.jp/ and the first poster has already been posted on the official Idolm@ster twitter.


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  • RetroBlox, the New Modular Retro Gaming Console

    10 months ago

    Eddy Writer - The Know

    There have been a number of attempts at letting you play all your physical retro games all in one place, but one upcoming console plans to approach things a bit differently than the others. That console is the recently announced RetroBlox, which will feature modular upgrade support to add new console compatibility over time. 


    The base system will support cartridge based classics such as the NES, SNES, Genesis, Atari 2600, and TurboGrafx 16 -- however, it will also feature a CD drive, which will allow it to support PSX, Sega CD, and PC-Engine CD games at launch. And through the release of future mods, the RetroBlox will basically be able take advantage of games from an almost unlimited number of consoles. 


    Another cool thing about the RetroBlox is that it rips games when you load them. While this might sound like a good way to start up some piracy concerns, the reasoning is sound -- old games only have so many uses, and this helps you preserve old cartridges and CDs with limited use. The makers of the console also plan on providing an online marketplace where you can download some of these titles as well. It's able to make use of these digital versions thanks to what they call "hybrid emulation."


    Anyway, the whole thing sounds pretty cool, and they wisely announced it a couple of months ahead of the launch of their Kickstarter, which should be coming sometime in April. While the idea of a retro gaming system does sound really nice to me, I've always found the hobby to get a bit too expensive, especially with so many avenues to enjoy the classics on current consoles. However, there's definitely a gap in that experience, especially when it comes to something like PS1 classics on PSN. 


    What do you guys think of the RetroBlox? 

  • 51 Questions and Answers for Legend of Zelda: Breath of the Wild

    10 months ago

    Eddy Writer - The Know

    If you can't wait until March to learn more about Legend of Zelda: Breath of the Wild, Game Informer's just put up a brand new video interview with legendary designers Miyamoto and Aonuma. It's a rapid fire interview where they very quickly answer 51 pressing questions about the game


    OK, so not all of them are pressing -- some of the questions, for instance, ask them to guess the interviewer's weight -- but nevertheless, it gives a nice look at some lesser known features of the upcoming Zelda entry. And hey, it's just fun to see Miyamoto and Aonuma cutting up and having fun on the game's press tour. If you're too pressed for time (or too lazy) to watch the video yourself, here are a few highlights: 


    Weapons can break in BotW, but can the Master Sword itself can break: It's a secret.


    What's the difference between Switch and Wii U versions: "You can play Switch outside."


    Can the stamina meter be upgraded: Yes. 


    Does Link have a last name: Link Link. 


    Does it take place before or after Ocarina of Time?: After. 


    Can you eat Epona: Nope. 


    What planet is Hyrule on?: Earth. 


    So yeah, I'd definitely encourage you to watch it if you're at all interested in the game. I'd really love to see more developer interviews like this. It's both charming and informative, and doesn't just come across like some guys repeating pre-prepared talking points from PR. 


    Who here is planning on getting Breath of the Wild on March 3? 

  • Three More Akatsuki Members Revealed for Naruto Stage Show

    10 months ago

    micaburton

    Following the six previously posted visuals for the "Naruto Live Spectacle" stage play, the official website recently revealed 3 new Akatsuki members will be joining the roster: Kisame Hoshigaki (played by Takeshi Hayashino), Deidara (played by Ryo Tsuji), and Tobi (played by Hironori Katayama).

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    Along with Naruto, Sasuke, Itachi, Suigetsu, Jugo, and Karin, these three new cast members have their profiles posted on the official "Naruto Stage Spectacle" site which can be accessed here.


    "Live Spectacle Naruto: Akatsuki no Shirabe" will run at the AiiA 2.5 Theatre Tokyo from May 19th though June 4th, Mielparque Hall Osaka June 16th through June 2nd, and will be returning to the Tokyo location from July 29th to August 6th.

  • Fan Service Season 2

    10 months ago

    coleg

    Whooo!! We did it! We coming back with another season of anime talk show goodness!


    So with this season's return, we have a few changes coming down the pipe.


    For starters, we thought that one of the best things for Fan Service was to switch to a pre-taped format. This allows us to still air on Saturday mornings, while still respecting the busy production schedule of our animation and broadcast departments. 


    Another change coming down the line is the addition of a Q&A segment. For the first week, we'll be looking a questions from this post. But going forward we will be taking questions from various forms of social media. So be on the look out and ask away.


    For this weeks show we will be discussing what we've been watching in the off season, as well as what some of the front runners are for the Fan Service anime club.


    There will also be some changes this season to one of our favorite segments, Fan Service Shot of the Week. Tune in this Saturday, February 11th at 9am CST for some more information.



  • Check Out This Portal AR HoloLens Demo

    10 months ago

    Eddy Writer - The Know

    If you've ever wanted to bring the action of Valve's Portal games into real life -- and seriously, why wouldn't you, you monster -- well look no further. One very impressive new demo dropped online this week, created by famed HoloLens developer Kenny W. Kenny W previously produced a ridiculously awesome Pokemon demo for HoloLens as well -- which worked like Pokemon GO, except for your face. 



    The above Portal demo basically does everything you'd want or expect from a Portal AR proof of concept. It looks like the user is able to put Portals on just about any surface, and is able to throw a companion cube through them. The most impressive part about all of it is how the cube reacts to objects in the real world, like bouncing down the stairs, etc. 


    Again, none of this is REALLY real, but still, it would be nice if it was. It'll be interesting to see if anyone is able to do anything more substantial with AR in the near future. I think part of the success of Pokemon GO was how it was layered over the real world. So far, that's the closest we've gotten to a true AR hit. Who knows what 2017 will bring? 

  • Start Pre-Loading the For Honor Beta

    10 months ago

    Eddy Writer - The Know

    Ubisoft's faction-based hack-and-slash, For Honor, drops in just a little bit over a week. Which makes it pretty handy that they've got an open beta happening for the game this weekend. Starting this Thursday, February 9 through Sunday, February 12, you can play For Honor for free and get a feel on whether or not you want to buy the full game when it drops on February 14. 


    And to cut down on all that download time, you can actually start pre-loading the beta today. That way you don't have to wait around all Thursday night, and can start cutting throats and winning duels as soon as you get home. 


    I'm actually pretty excited for the open beta, because I'm totally on the fence about For Honor right now. It looks like a lot of fun, but I'm not sure if it's going to be $60 worth of fun. Something tells me I'll be able to get most of the experience in just a weekend of play, but I'm really hoping that Ubisoft proves me wrong there. Plus, it's hard not to look at Ubisoft's last big multiplayer-centric title, The Division, and worry if For Honor is going to repeat some of the same mistakes. Early reports from the closed beta have been a bit mixed in terms of how the game plays and whether or not griefing runs rampant, so I kind of want to experience it for myself. 


    Who else plans on jumping into the For Honor beta this weekend? 

  • On The Spot Submission Thread #84

    10 months ago

    Jon The Risemonger

    Anybody watch the Super Bowl yesterday? I watched it. They played a lot of football. I think they should work in some twists every once in a while. Break things up. Like maybe play with 2 balls at a time or something. Anyways, love to hear some prompts from you guys:


    CUNNING LINGUISTICS

    • Go to urbandictionary.com and find a word or phrase for guests to guess a definition for.
    • Pro tip: try and find words/phrases that are not just weird sex position descriptions.
    • No racial slurs, please.

    COME AGAIN?

    You give me a story and I make them act it out. This week I'm looking for prompts about:

    • Something you wouldn't want to happen at a Theme Park
    • That moment when you know that a date is going in a strange direction.

    QUICK THINKING

    • Come up with a category for the guests to list off possible answers for (i.e. Things not to say after someone says "I love you" for the first time.)
    • Category with a lot of possibilities for answers are the best.

    BONUS GAME: SYNC ABOUT IT

    • Finish the sentence: How to...?
    • Feel free to submit more than one idea.


    My favorite part of football is the part where Gaga puts on a better show in 15 minutes than 4 hours of athletes running into each other could do. xoxo The Risemonger

  • OUT THIS WEEK - 02-06-2017

    10 months ago

    Kdin

    Fallout Shelter - Feb 7th - Xbox One & Windows 10


    Previously only released on mobile devices, Fallout Shelter makes its way to the Xbox One and Windows 10 with the “Xbox Play Anywhere” functionality.  This new version of Fallout Shelter will allow cross-play and cross-saves.  If you’ve previously played on Bethesda’s older PC version of the game or on Android, you will be able to transfer your saves to this new Win 10 and Xbox One versions.


    Nioh - Feb 7th - PS4


    Nioh is an action-rpg in the vein of Dark Souls that is based on the story of Western samurai William Adams with a supernatural twist.  Players guide William through various missions pitting him against other samurai and yokai!  Nioh is more instance based having players begin missions by choosing one from a menu instead of navigating an open world.  While the gameplay is focused heavily on hack and slash combat, knowing when and how to attack is vital as each action depletes William’s Ki bar, once the bar is depleted he will be left vulnerable.  Additionally the heavier the armor William is wearing the faster his Ki will drain.  If the player dies, much like Dark Souls, all the experience gained will be dropped at the point of death and can be recovered.